KINEMATICS

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Physical Units

Mechanics is the branch of physics in which the basic physical units are developed. The logical sequence is from the description of motion to the causes of motion (forces and torques) and then to the action of forces and torques. The basic mechanical units are those of


All mechanical quantities can be expressed in terms of these three quantities. The standard units are the Systeme Internationale or SI units. The primary SI units for mechanics are the kilogram (mass), the meter (length) and the second (time). However if the units for these quantities in any consistent set of units are denoted by M, L, and T, then the scheme of mechanical relationships can be sketched out.

Dimensional Analysis

Having the same units on both sides of an equation does not guarantee that the equation is correct, but having different units on the two sides of an equation certainly guarantees that it is wrong! So it is good practice to reconcile units in problem solving as one check on the consistency of the work. Units obey the same algebraic rules as numbers, so they can serve as one diagnostic tool to check your problem solutions.

For example, in the solution for distance in constant acceleration motion, the distance is set equal to an expression involving combinations of distance, time, velocity and acceleration. But the combination of the units in each of the terms must yield just the unit of distance, since the left hand side of the equation has the dimension of distance.

Combinations of units pervade all of physics, and doing some analysis of the units is common practice. For example, in the case of centripetal force, it is not immediately evident that the quantity on the right has the dimensions of force, but it must. Checking it out:

Often the use of dimensional analysis can be helpful as a reminder of what specialized units contain. In the case of the magnetic force on a moving charge, the magnetic field unit is a Tesla. But what is a Tesla? Checking out the force equation can remind you of the combination of basic units that is contained in the unit named a Tesla.

A Comment on Significant Digits

No measurements are exact, and it is important to state experimental results with a number of significant digits which give a reasonable impression of the accuracy of the measurement. Consider the following example of a measured density.

 

Relative Motion

The laws of physics which apply when you are at rest on the earth also apply when you are in any reference frame which is moving at a constant velocity with respect to the earth. For example, you can toss and catch a ball in a moving bus if the motion is in a straight line at constant speed.

The motion may have a different appearance as viewed from a different reference frame, but this can be explained by including the relative velocity of the reference frame in the description of the motion.

Position

Specifying the position of an object is essential in describing motion. In one dimension some typical ways are

In two dimensions, either
cartesian or polar coordinates may be used, and the use of unit vectors is common. A position vector r may be expressed in terms of the unit vectors.

 
In three dimensions, cartesian or
spherical polar coordinates are used, as well as other coordinate systems for specific geometries.

 

The vector change in position associated with a motion is called the displacement.

 

Displacement

The displacement of an object is defined as the vector distance from some initial point to a final point. It is therefore distinctly different from the distance travelled except in the case of straight line motion. The distance travelled divided by the time is called the speed, while the displacement divided by the time defines the average velocity.

If the positions of the initial and final points are known, then the distance relationship can be used to find the displacement.

Velocity

The average speed of an object is defined as the distance travelled divided by the time elapsed. Velocity is a vector quantity, and average velocity can be defined as the displacement divided by the time. For the special case of straight line motion in the x direction, the average velocity takes the form:

The units for velocity can be implied from the definition to be meters/second or in general any distance unit over any time unit.

You can approach an expression for the instantaneous velocity at any point on the path by taking the limit as the time interval gets smaller and smaller. Such a limiting process is called a derivative and the instantaneous velocity can be defined as

 

Average Velocity, Straight Line

The average speed of an object is defined as the distance travelled divided by the time elapsed. Velocity is a vector quantity, and average velocity can be defined as the displacement divided by the time. For the special case of straight line motion in the x direction, the average velocity takes the form:

If the beginning and ending velocities for this motion are known, and the
acceleration is constant, the average velocity can also be expressed as



For this special case, these expressions give the same result.

Average Velocity, General

The average speed of an object is defined as the distance travelled divided by the time elapsed. Velocity is a vector quantity, and average velocity can be defined as the displacement divided by the time. For general cases involving non-constant acceleration, this definition must be applied directly because the straight line average velocity expressions do not work.

 

If the positions of the initial and final points are known, then the distance relationship can be used to find the displacement.


Instantaneous velocity

Now the idea of average velocity is something that is fairly straightforward, but the idea of instantaneous velocity is a little trickier. It really requires calculus to fully appreciate, but hopefully you already know what a derivative is, so this shouldn't be too hard.

Suppose the velocity of the car is varying, because for example, you're in a traffic jam. You look at the speedometer and it's varying a lot, all the way from zero to 60 mph. What is the instantaneous velocity? It is, more or less, what you read on the speedometer. I'm assuming you've got a good speedometer that isn't too sluggish and can change its reading quite quickly. Your speedometer is measuring the the average velocity but one measured over quite a short time, to ensure that you're getting an up to date reading of your velocity.

So if you measure the displacement of the car tex2html_wrap_inline1374 over a time tex2html_wrap_inline1376, you can use that to determine the average velocity of the car. What we want is to take the limit as tex2html_wrap_inline1376goes to zero. More formally, the instantaneous velocity v is defined as

Most of the time we'll be working with instantaneous velocity, so we'll just drop the instantaneous, and call the above v the velocity.

To justify that such a limit exists is something that you've hopefully had to grapple with already. For physics problems, this limit does indeed exist and gives the derivative:

Velocity, being a vector, has both a magnitude and a direction. The magnitude of the velocity vector is merely the instantaneous speed of the object; the direction of the velocity vector is directed in the same direction which the object moves. Since an object is moving in a circle, its direction is continuously changing. At one moment, the object is moving northward such that the velocity vector is directed northward. One quarter of a cycle later, the object would be moving eastward such that the velocity vector is directed eastward. As the object rounds the circle, the direction of the velocity vector is different than it was the instant before. So while the magnitude of the velocity vector may be constant, the direction of the velocity vector is changing. The best word that can be used to describe the direction of the velocity vector is the word tangential. The direction of the velocity vector at any instant is in the direction of a tangent line drawn to the circle at the object's location. (A tangent line is a line which touches the circle at one point but does not intersect it.) The diagram at the right shows the direction of the velocity vector at four different point for an object moving in a clockwise direction around a circle. While the actual direction of the object (and thus, of the velocity vector) is changing, it's direction is always tangent to the circle.

Tangential acceleration: A vector tangent to the circular path whose magnitude is the rate of change of tangential speed.

Centripetal Acceleration: Consider an object moving in a circle of radius r with constant angular velocity. The tangential speed is constant, but the direction of the tangential velocity vector changes as the object rotates. Centripetal acceleration is the rate of change of tangential velocity:

In general, a particle moving in a circle experiences both angular acceleration and centripetal accelaration. Since the two are always perpendicular, by definition, the magnitude of the net acceleration a total is:
Relative Velocity

One must take into account relative velocities to describe the motion of an airplane in the wind or a boat in a current. Assessing velocities involves vector addition and a useful approach to such relative velocity problems is to think of one reference frame as an "intermediate" reference frame in the form:



Put into words, the velocity of A with respect to C is equal to the velocity of A with respect to B plus the velocity of B with respect to C. Reference frame B is the intermediate reference frame. This approach can be used with the
airplane or boat examples.


Boat in Current

A boat in current is a good example of relative velocity.

 

Airplane in Wind

The cross-country navigation of an aircraft involves the vector addition of relative velocities since the resultant ground speed is the vector sum of the airspeed and the wind velocity. Using the air as the intermediate reference frame, ground speed can be expressed as:


The velocity of the plane with respect to the ground is equal to the velocity of the plane with respect to the air plus the velocity of the air with respect to the ground.


Acceleration

Acceleration is defined as the rate of change of velocity. Acceleration is inherently a vector quantity, and an object will have non-zero acceleration if its speed and/or direction is changing. The average acceleration is given by



where the small arrows indicate the vector quantities. The operation of subtracting the initial from the final velocity must be done by
vector addition since they are inherently vectors.

The units for acceleration can be implied from the definition to be meters/second divided by seconds, usually written m/s2.

The instantaneous acceleration at any time may be obtained by taking the limit of the average acceleration as the time interval approaches zero. This is the derivative of the velocity with respect to time:

Description of Motion in One Dimension

Motion is described in terms of displacement (x), time (t), velocity (v), and acceleration (a). Velocity is the rate of change of displacement and the acceleration is the rate of change of velocity. The average velocity and average acceleration are defined by the relationships:

 

A bar above any quantity indicates that it is the average value of that quantity. If the acceleration is constant, then equations 1,2 and 3 represent a complete description of the motion. Equation 4 is obtained by a combination of the others. Click on any of the equations for an example.

 


Motion Graphs

Constant acceleration motion can be characterized by motion equations and by motion graphs. The graphs of distance, velocity and acceleration as functions of time below were calculated for one-dimensional motion using the motion equations in a spreadsheet. The acceleration does change, but it is constant within a given time segment so that the constant acceleration equations can be used. For variable acceleration (i.e., continuously changing), then calculus methods must be used to calculate the motion graphs.

A considerable amount of information about the motion can be obtained by examining the slope of the various graphs. The slope of the graph of position as a function of time is equal to the velocity at that time, and the slope of the graph of velocity as a function of time is equal to the acceleration.

The Slopes of Motion Graphs

A considerable amount of information about the motion can be obtained by examining the slope of the various motion graphs. The slope of the graph of position as a function of time is equal to the velocity at that time, and the slope of the graph of velocity as a function of time is equal to the acceleration.

In this example where the initial position and velocity were zero, the height of the position curve is a measure of the area under the velocity curve. The height of the position curve will increase so long as the velocity is constant. As the velocity becomes negative, the position curve drops as the net positive area under the velocity curve decreases. Likewise the height of the velocity curve is a measure of the area under the acceleration curve. The fact that the final velocity is zero is an indication that the positive and negative contributions were equal.
Distance, Average Velocity and Time

The case of motion in one dimension (one direction) is a good starting point for the description of motion. Perhaps the most intuitive relationship is that average velocity is equal to distance divided by time:

Forms of Motion Equations

 

 

Calculus Application for Constant Acceleration

The motion equations for the case of constant acceleration can be developed by integration of the acceleration. The process can be reversed by taking successive derivatives.

On the left hand side above, the constant acceleration is integrated to obtain the velocity. For this indefinite integral, there is a constant of integration. But in this physical case, the constant of integration has a very definite meaning and can be determined as an intial condition on the movement. Note that if you set t=0, then v = v0, the initial value of the velocity. Likewise the further integration of the velocity to get an expression for the position gives a constant of integration. Checking the case where t=0 shows us that the constant of integration is the initial position x0. It is true as a general property that when you integrate a second derivative of a quantity to get an expression for the quantity, you will have to provide the values of two constants of integration. In this case their specific meanings are the initial conditions on the distance and velocity.

 

Time Dependent Acceleration

If the acceleration of an object is time dependent, then calculus methods are required for motion analysis. The relationships between position, velocity and acceleration can be expressed in terms of derivatives or integrals.

Forms of Motion Equations

 

 

Freefall

In the absence of frictional drag, an object near the surface of the earth will fall with the constant acceleration of gravity g. Position and speed at any time can be calculated from the motion equations.

Illustrated here is the situation where an object is released from rest. It's position and speed can be predicted for any time after that. Since all the quantities are directed downward, that direction is chosen as the positive direction in this case.

Vertical Trajectory

Vertical motion under the influence of gravity can be described by the basic motion equations. Given the constant acceleration of gravity g, the position and speed at any time can be calculated from the motion equations:


Horizontal Launch

Activities 1 and 2